

The same can also be said of the game’s soundtrack, which is mostly made up of Pokémon-esque chiptunes. They’re not perfect, but they have absolutely accomplished what they set out to do. While I can understand that to some this may sound like criticism, as someone who was brought up playing games on a small, dimly lit Gameboy Advance SP screen, Monster Crown’s visuals feel somewhat nostalgic. Admittedly, the muted colour scheme and low detail sprite work do successfully pull off the faux Gameboy Colour visual style. While some of the sprite work failed to impress, the attempt at replicating the old school Pokémon aesthetic is admirable.


Monster Crown’s visuals are likely its weakest aspect, which is a good thing considering they’re rather beautiful. In-game Screenshot “The muted colour scheme and low detail sprite work do successfully pull off the faux Gameboy Colour visual style.” Well, just enough to keep the player intrigued over the course of its runtime. However, while it never replicates it with as much polish or grace as those original classics, Monster Crown does offer up a plethora of original ideas and concepts. From its visuals to its core gameplay loop, Monster Crown borrows heavily from the Pokémon series. If you’ve played any of the old Pokémon games, then you’re bound to be familiar with Monster Crown.
